Underworld Ascendant was a dream game for me, a fully fledged sequel to the original immersive sim, created by a developer forged from the remnants of Looking Glass – creators of Thief and System Shock. It had the talent. It had the experience. What could go wrong?
The answer, it turned out, was “pretty much everything”. Ascendant was terrible, a barely playable fudge of confused mechanics, sluggish movement and interactions, repetitive missions, and a shocking number of bugs. It was also evidently unfinished, with barren, empty environments, a disconnected world-space, and key features of the original Ultima Underworld’s design missing, like dialogue trees and rival factions you could interact with.
Apologising for the state of the game at release, OtherSide committed to improving the experience post-launch. Since then, the developer…
