Theme park simulators have long made their home on PC. From the now legendary Theme Park, created by Peter Molyneux back in 1994, to Frontier Developments’ 2016 hit Planet Coaster, this genre taps into much of what makes PC gaming so great, letting gamers flex their creative and, yes, management skills in one of the most fun environments possible.
But making a good theme park simulator, as with any building sim, is not easy and, as history has shown us, there have been plenty of failures along the way. Only last year, for example, did Park Beyond, a new theme park sim published by Bandai Namco fail to launch, with PC Gamer’s review stating it offered “a limp campaign and serious lack of depth”. For a simulator, these failings felt…