You can go anywhere in a dream, making them rich settings for a game. Particularly a horror game, where their unreal, uncanny quality fits like a glove. Feet in the Snow has horror elements, but at its beating heart it’s an adventure game, containing simple puzzles in a bizarre, uneasy dreamscape.
The overall atmosphere reminds me of Silent Hill, particularly Shattered Memories, which similarly featured frequent interruptions by a psychiatrist. Well, I’m guessing it’s a psychiatrist here, as their probing questions intrude on the screen, asking the player what they did next in the dream. Did they go this way or that? Most importantly, did they follow the mysterious footsteps?
There is one big branching moment, where you decide to follow the tracks or veer off-course, and it decides the…