The creative director of Spiritfarer, Nicholas Guérin, was at Ubisoft before he joined Thunder Lotus Games. During his time there, he worked on the Assassin’s Creed series, creating scenarios that would let players stab people in the neck in acts of vengeful fun. Wanting to create something nicer, Guérin joined Thunder Lotus to develop a game that approached the topic of death with compassion. Spiritfarer, a life sim about dying, does just that.
You play as Stella, an upbeat ferry master who’s responsible for finding and helping wandering spirits pass on into the afterlife. After inviting the spirits to stay on your boat, you take care of them and make sure they live comfortably. Then, when they decide they’re ready to move on, you take them to a huge, ominous…