There is a long history of religion in games, and RPGs provide a good space for conversations about faith that could have felt flippant in other genres. In The Witcher III, religion is more than just window dressing. Set in a world outgrowing magic, the game depicts religion in varied ways: Tackling philosophy, corruption, and misconception, while allowing room for players to interact with gods, decide people’s fate, and support or condemn religious practices.
Geralt’s own beliefs, or lack thereof, are notable, as he must regularly interact with religious characters. Geralt is magical, yet wouldn’t likely describe himself as a magic user, and has a distaste for certain elements of the practice. Despite this, Geralt can be played as a supporter of religion, (and his aversion to magic isn’t so strong…
