When you think of Far Cry, your mind is filled with images of faraway jungles, misty mountains, and exotic tropical paradises. Which makes Ubisoft Montreal’s decision to set the fifth game in, of all places, rural Montana a peculiar one. But, surprisingly, it totally works. The rocky mountains, rolling grass plains, and shimmering lakes of the Treasure State are every bit as intimidating, vast, and beautiful as Kyrat or the Rook Islands.
“Far Cry has typically been an odyssey that takes you to distant shores,” says Dan Hay, creative director of Far Cry 5 (and who was also executive producer on Far Cry 3 and Far Cry 4). “You’re away from home, the rules are different, and you feel disconnected from your regular life. So bringing the series to a…