RELEASE Early 2017
DEVELOPER Minor Key Games
PUBLISHER In-house
LINK www.slayershock.com
David Pittman’s previous game, Neon Struct, was a brilliantly minimalist, confident homage to the immersive sim, full of bespoke, carefully crafted levels. In Slayer Shock, however, he’s returning to the chaotic procedural generation of his Lovecraftinspired dungeon crawler, Eldritch.
But while the abstract, labyrinthine levels of that game felt suitably Lovecraftian, this world has to make more sense. Because you’re not exploring an ancient, forgotten underworld; you’re slaying vampires in Nebraska. “Near Dark and The Lost Boys are my tonal poles,” says Pittman. “And Buffy probably falls somewhere in the middle.” So while the procedural generation still creates random levels, it does so according to a more grounded ruleset. “In Eldritch, messy and chaotic levels were somewhat desirable,” says…