“IT’S A GAME OF MASTERFUL SUSPENSE PUNCTURED BY RAW-KNUCKLE SHOOTING.” Talk about changing the tempo. Ubisoft Montreal is best-known for exotic open environments and shatter-proof period architecture – but its latest work, Rainbow Six Siege, is all about the thrill of cramped domestic interiors that can be inventively destroyed for tactical gain.
While cloaked in Clancy jargon, the premise is straightforward: a bunch of terrorists, human or AI-controlled, are holed up in the level, and a team of operatives must either neutralise them, free their hostage or disarm the bomb they’re guarding. It seems a sketchy basis for a full-priced release, and indeed, if you’re all about single-player, Siege simply isn’t worth the investment. Nuanced terrain deformation and some brilliant system design, however, does make this a teamplay endeavour with…
