Every time we get a new look at space exploration sim No Man’s Sky, our googly little eyes widen just that little bit further, as all the possibilities for endless fun come into focus.
But for some people, apparently, those possibilities are… creating economic structures. Huh? “As a trader, which a lot of people do, they travel between systems, normally just going between space stations trying to buy low and sell high, effectively. In No Man’s Sky, it is the closest thing you can do to a boring job,” deadpans creator Sean Murray to us, back in June.
Structure, or lack of, is an important part of the game’s make-up. No Man’s Sky ditches some typical modern blockbuster gaming norms, as Sean explains. “There aren’t missions. You aren’t told what…