“CLOSE-QUARTERS CONFLICT, ALL CLASHING BLADES, IS INTIMATE.” FORMAT PS5 / ETA TBC / PUB NETEASE GAMES MONTRÉAL DEV 24 ENTERTAINMENT / PLAYERS 60
Battle royales can feel a dime a dozen these days. But when something as fresh as Naraka: Bladepoint comes along, we pay attention. Few games feel quite as kinetic as this: 60 players duke it out on a colourful map, a mix of red-leaved forests, mountain shrines, and wrecked boats, traversing with grapple hooks and wall runs. When you spot another player, you can ambush them, either with a long-range weapon like a bow or, more commonly, by dashing over to them to get stuck in with melee. Close-quarters conflict, all clashing blades, is intimate. Pick your battles wisely, lie in wait, or avoid it to survive.…
