Every city has its soul: Liverpool’s cheek, London’s edginess, Madrid’s non-stop sociability, New York’s drive. Building an RPG world as vibrant and dense as Cyberpunk 2077’s is some undertaking, especially if you want it to feel like a living, believable space that’s faithful to the ’80s techno-futuristic style of the tabletop RPG it’s based on, Cyberpunk 2020. How do you give a virtual city a real soul – put the ghost in the machine?
“The first stage was just looking for the actual art style, and it was this kind of problematic question – are we making a futuristic game, or making some kind of retro-futuristic game, or are we completely leaving the game in the ’80s?” explains Paweł Mielniczuk, the game’s art director, responsible for characters, vehicles, and weapons.…
