“EPISODIC GAMING SHOULD GIVE ME NEW EXPERIENCES I CAN’T GET ELSEWHERE, NOT CONTENT CHURN.” At one time episodic games were the hot new thing. By mimicking the format of TV, developers could extend the window of a game’s release, iterate, and provide fresh content with each instalment, whether that was new brain-teasing cases for Sam & Max to crack, or new harrowing events for The Walking Dead characters.
At some point, though, this turned into a bloated genre where each episode was much the same as the last, even between different games. Rote, predictable – the opposite of the exciting promise they’d initially made. Now, following on from its shakeup of the narrative game with Until Dawn, Supermassive has returned to breathe life into the realm of episodic games, where…
