For a while, good stories, original ideas, and plausible, human characters felt like the preserve of indie games, while explosions and gunfights were for the big releases. Today, however, we expect more from all videogames. They all have to be well-written.
Josef Fares, creative director at Swedish studio Hazelight, which in 2013 brought us the puzzle-platformer Brothers: A Tale Of Two Sons, believes niche concepts deserve major production value. In partnership with EA, he and his team are now working on their second game, A Way Out. Focusing on Leo and Vincent, a pair of convicts (later escaped convicts) it demands co-operative play, either online or next to a friend on the couch. There’s no single-player mode at all. In this way, Fares hopes to inject new emotions and energy…
