ARTIST
Thomas-Sten Chermain
SOFTWARE
ZBrush, Substance 3D Painter, Maya, Marvelous Designer, Character Creator, Unreal Engine, Photoshop
"From the start, I chose this project because of its incredible sci-fi elements. The uncanny valley of the technology wasn't noticeable when I looked at the design of the character: like I was successfully duped by this sci-fi style. One thing that was important during this project was the scanning approach for the clothes. I loved it, and it's now one of my favourite tasks.
For the posing, I started with Character Creator 4 and finished in ZBrush. In all, 90 per cent of my time was spent cleaning up in ZBrush to ensure there was no clipping geometry, stretched UVs or unrealistic deformations."
artstation.com/stenchermain…
